Skip to content Skip to sidebar Skip to footer


DUBLIN–()–The “Blockchain in Media, Advertising and Entertainment: Global Strategic Business Report” report has been added to from ResearchAndMarkets.com offer.

The global blockchain market in media, advertising and entertainment, estimated at US$473.5 billion in 2020, is expected to reach a revised size of US$16.5 billion by 2027, with growth at a CAGR of 66.1% over the analysis period 2020-2027. .

Large enterprises, one of the segments analyzed in the report, is expected to register a CAGR of 65.2% and reach US$9.2 billion by the end of the analysis period.

Given the ongoing post-pandemic recovery, the growth of the small and medium business segment is readjusted to a revised CAGR of 67.4% for the next 7-year period.

The US market is estimated at $145 million, while China is expected to grow at a CAGR of 62.9%

The blockchain market in media, advertising and entertainment in the United States is estimated at US$145 billion in 2020. China, the world’s second largest economy, is expected to reach a projected market size of US$2.6 billion. US dollars by 2027. CAGR of 62.9% over the analysis period 2020 to 2027.

Other notable GeoMarkets include Japan and Canada, each predicting growth of 59.5% and 56.3% respectively over the 2020-2027 period. In Europe, Germany is expected to grow around 44.6% CAGR.

Select competitors (32 total featured) –

  • Accenture

  • ARK

  • Auxesis group

  • AWS

  • Bigchaindb

  • Bitfury

  • Block

  • Brainbot Technologies

  • BTL

  • Clearcoin

What’s new for 2022?

  • Global competitiveness and percentage market shares of main competitors

  • Market presence in multiple geographies – Strong/Active/Niche/Trivial

  • Peer-to-peer collaborative online interactive updates

  • Access to digital archives and research platform

  • Free updates for one year

Main topics covered:

I. METHODOLOGY

II. SUMMARY

1. MARKET OVERVIEW

  • Overview of the influencer market

  • Global Market Trajectories

  • Impact of Covid-19 and a looming global recession

  • Blockchain in Media, Advertising and Entertainment – Percentage Market Share of Top Global Competitors in 2022 (E)

  • Competitive Market Presence – Strong/Active/Niche/Trivial for Gamers Worldwide in 2022 (E)

2. FOCUS ON CERTAIN PLAYERS

3. MARKET TRENDS AND DRIVERS

4. GLOBAL MARKET OUTLOOK

III. MARKET ANALYSIS

IV. COMPETITION

For more information on this report, visit https://www.researchandmarkets.com/r/43ec3z



Source link

Leave a comment